Big Worlds That Don't Go Away
World Movers
30'th January '97
Chief Network Technology Architect
Issues
- Scalability
- we don't see the light bulb in the next country
- Shared State
- we all see the light bulb go on
- Persistence
Ongoing Work
- Database API
- Regions, and Zones
- Living Worlds
Living Worlds
- Adds multi-user and Shared State to VRML2.0
- API between VRML and Network
- Zones, Objects and Avatars
- Multi-user session tomorrow
Introductions
- Glenn Schute, SGI - scalability
- Peter Graf, Black Sun Interactive - Shared State
- Daniel Lipkin, Oracle - Persistence, and Selectivity
Related Panels
- Track 1 today - Modeling Efficient VRML worlds
- Track 1 tomorrow - Optimizing VRML
- Track 3 tomorrow - Bandwidth Solutions
- Track 3 tomorrow - If we Build It, Will They Come (Multi-user)