Mitra Ardron's involvement with Standards committees
I worked with, and on internet standards committees from 1990 till 1997, through times at Pandora, WAIS, Worlds Inc, Paragraph and SGI. I no longer do this work with the internet, but would be interested in similar work with sustainability standards.
In particular some highlights have been:
- I was heavily involved in early internet standardisation. I'm credited in the RFCs (the documents that define the Internet) for being part of the URL, and HTTP and the Internet Architecture Board meeting 1994 and I co-authored the RFC on the mime-type model/ (the first new primary mime type accepted)
- I have a tenuous claim to co-inventing the URL, with Brewster Kahle, Bob Tribble and Bob Schumaker at a meeting at the "Hackers Conference" in October 1991. Of course credit with actually using the idea goes to Tim Berners-Lee who Brewster shared the idea with at an IETF meeting, and who needed something like this for his new system called the World Wide Web. More docs ...
- I was co-author of the Moving Worlds proposal, which became VRML2.0, and was then renamed VRML 97 when it was approved by ISO. Despite the attempt by SGI to claim all the credit, this was really mostly the work of a few individuals: Gavin Bell, Rick Carey and Chris Marrin from SGI; Yasuaki Honda and Kouichi Matusda and Rodger Lee at Sony and myself. There is a historical archive of the papers I still have copies of here, the spec more recently morphed into X3D, and the VRML2 spec also became part of the MPEG4 scene description language.
- My own interest, was creating community online, so I co-authored with Bob Rockwell and others at Blaxxun and Honda-san and others at Sony, the Living Worlds specification for multi-user shared worlds, I wrote most of the technical aspects of the paper and in particular came up with the Zones / Objects / State concept, and the term MuTech (pronounced Mew-tech) which has gone into the language to apply to the technology that links multi-user systems. I'm told this is becoming part of MPEG4 multi-user environment requirements, although I have not stayed connected with this work.
- In particular -- a tiny sideline in VRML2.0, but something that was learned from the mistakes of HTML, was to make sure that all URL's were multi-value fields allowing for pointing to multiple sources for textures. This was later exploited in the UML standard which I wrote the technical parts of with Chris Marrin, and which allowed textures and other files to be shipped as libraries, so that 3D environments would load much quicke
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