If We Build It, Will They Come?
World Movers
30'th January '97
Mitra
Chief Network Technology Architect
ParaGraph International Inc.
Living Worlds
- VRML Evolution
- Scenario
- Requirements
- Standardization v. Innovation
- Process
- Technology
- Authoring for Living Worlds.
- More information
VRML Evolution
- Phase 1: Geometry
- Phase 2: Behaviors
- Phase 3: Multi-User
Scenario
- Bob in his art-filled living room
- Peter and Tania arrive - knock on the door.
- Avatars from ...
- Tania brought a puppy
- Discussion ensues …. voice and text
- Whiteboard
- Puppy left a present
Requirements
- Shared State and Position
- Insertion and Deletion of Objects
- Objects independent of technology
- Persistence - object and behavior
- Security
- Inter-Object communication
Standardization v. Innovation
- Minimal standardisation for Interoperability
- Builds on VRML2.0
- Maximal Innovation
- Focus - Avatars; Components; Objects; Worlds
New Nodes
Private vs. Public
MUtech
Avatars, Objects, and Bots
- Persistence
- Human Control
- Sent to Neighbors or Everyone
Message Passing
- Sending Messages
- between Machines
- between Nodes
- Authenticate messages
- Pass Text, Attributes, Files, Streams
Authoring for Living Worlds
- Worlds
- Select technology
- Add Zone, PrivateZone, and MUtechZone
Authoring SharedObjects and Avatars
- Objects
- Add SharedObject, PrivateSharedObject
- ROUTE fields to AssociativeStringArray
- Add MessageHandler
- Avatars
More information